halo: combat evolved walkthrough assault control room

Fly for the twin bridges, go onto the one closest to where you came from, go through the door, pass a few empty rooms, and walk out onto the bridge. Anyway, clear the area and you will see a way down to your next destination. Nor will any for the rest of the level. To your left will be an elevator lift. Open the door and drive on. Get a gunner and passenger for your Warthog and drive on. Now you have two options. Run up to him and whack him in the back. A hint on taking down the Wraith: be careful of the ice. There's a sword-wielding Stealth Elite that shouldn't see you. There will be Grunts on platforms that will run back and forth. If you killed all of them, jump down, and you'll find a group of dead Marines and supplies nearby. Shoot the Elite first, the turret should cut through his shields easily. There is an Active Camo in the room before the Hunters, so you could casually walk around them, or kill them for fun. Grunts will fall at your onslaught without any resistance. Have fun with HALO: COMBAT EVOLVED - THE MASTER CHIEF COLLECTION Cheats in our ›MegaTrainer‹! Two Ghosts will pop out; blast them. A funny way of preventing the Grunts on boarding the shade is simply blast the turret into the pit. If it impacts on the platform or wall, aim a little higher or lower (depending on where you missed), and try again. (2) Alternatively, you could run towards the Marines' position and, with cover Simply dodge or jump and you should emerge victorious. Interestingly, you can fly the Banshee into the bottom of the cave, and live. The Bridge is one of the toughest parts in the level; with luck, you will lose only one or two health bars. The grenades should extremely weaken the Major so use around half a magazine in a single burst to take it out before its shields can recharge. If you stick him, keep your distance, because he has a powerful Energy Sword. There will be an Elite walking away from you. Easy/Normal Walkthrough (With Easy Way to Obtain the Early Banshee). Kill them all, and sometimes you can beat another one down. When it's exploded, drive towards the overhang, splatter the two Jackals there, and join the other Marines. Simply dodge or jump and you should emerge victorious. Now you have two options. The second option is an immediate tactic that saves a lot of time, although the Elites may survive the blast. When you're absolutely sure you can't do any more quiet killing, aim at a Grunt (preferably a veteran), and shoot him in the head. Wait till they were just a step from each other, and fire a Scorpion shell to finish them off. Confirm that you have enough time. You must now fight your way through multiple circular rooms, with swarms of enemies. Throw a few frags, they will kill them, and the Elite doesn't have shields. You see the Spirit dropship, but if you fly above it, its turret can’t hurt you. If it impacts on the platform or wall, aim a little higher or lower (depending on where you missed), and try again. Kill the Grunt on it, and walk to the center of the room. (3) Simply grab the rocket and fire at the Wraith, Ghost, and infantry to simply clear the area. 2) Wait for the door to reopen and chuck a grenade over the oncoming crowds. This will probably result in a lot of health, normally, so get in the gunner seat of the Warthog and gun the Ghost down. I’ll Be Taking That! General Walkthrough In the beginning of the level, as Foehammer will drop you off by the platform to the entrance of the control room, you will see Grunts running into the pressure doors to call upon their brethren. When the enemies are all dead, open the second door, kill the enemies, and go up the giant tunnel. If yours is damaged, you can switch it, but flip it over the edge just in case the Elite that will show up gets any ideas. There are two Skulls and one Terminal to find. This time, you do not have the overpowered Sniper Rifle, complicating your task. Once you are at the end of the bridge, a Zealot with an Energy Sword will come running at you. These are absolute monsters, with grunts on their tails. Fly for the pyramid, open a few doors, and you’re done! Two, if you or Marines are engaging them in close proximity. The second tactic is quick, but will easily lead you into a situation where you find Grunts and Jackals surrounding you. A Wraith lies beyond, so destroy it. The Banshees will be there, but there will be no enemies. By now, after clearing that part, you should have lost about one or two health bars. On lower difficulties, they're just aliens walking with toy guns, but on Heroic or Legendary, they're devastating beasts. (3) Simply grab the rocket and fire at the Wraith, Ghost, and infantry to simply clear the area. achievement in Halo: Combat Evolved Anniversary: Pilot a Banshee on the level “Assault on the Control Room.” - worth 25 Gamerscore The Banshees will be there, but there will be no enemies. Eliminate the remainder of the enemies, including the Wraith on the hill above the cave, and the Hunters in the cave. Now for the Jackals. Now the room will have a few surviving Grunts, and Jackals. Objective: Complete the level Halo on any difficulty without entering a vehicle. 2) Wait for the door to reopen and chuck a grenade over the oncoming crowds. ... Halo C E Walkthrough 29: Assault on Control Room Extras: Tricks & Tips by ForumsExtremeDotCom. Melee the Grunts with ease, do it swiftly, because they will wake up later on (thanks to fireteam zulu's Pelican). Aim your Sniper Rifle at it, and without adjusting your aim, switch to your Rocket Launcher and fire. Halo: Combat Evolved for PC cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Kill the Grunts that are on the platform, and beat down any in the halls. 1) Board the Shade Turret and gun everything down. Blow up a few Ghosts as well, and shoot the Grunt gunner on the ridge off his turret. Swap for the Needler over by the dead bodies. You will soon find an Elite wandering aimlessly back and forth, melee him in the back or just chuck a grenade at him casually, this will certainly wake everyone up, even if you did the job stealthy, because someone on the other side will probably see you. This is all you need to do for now, as it will prevent the Elite from using it. from the trees, avoid the Wraith while dealing with the Ghost and infantry. Run to the Shade she drops you beside. Have the Marines board the Scorpion and drive on. Remain on the ice, circle the Wraith, and the gunner will destroy the Wraith with ease. You're on the bridge. Almost. There's a tough battle waiting in the next hall. Foehammer drops you off. Use a charge shot to disable the Elites shield and gun him down with a pistol headshot. Both routes lead to the next area, but the first option would lead you into a state where you will be surrounded by Ghosts and Elites. After fighting through a couple more rooms filled with Covenant, you should emerge onto the outside. If you killed all of them, jump down, and you'll find a group of dead Marines and supplies nearby. Stay on the lower level, walk through to the end, kill as many sleeping Grunts as you can.Go back up the ramp to the first level, and kill the Jackals. Leave your tank and walk up the ridge. There should be an Elite wandering around, so assassinate him. Head to the pit (where the Terminal is) near the frozen waterfall and find three dead Marines. In the level assault on the control room you can get a banshee when you come to the door leading to this bridge (underneath is a Covenant tank). Open the door, and fly in. Swap for the Needler over by the dead bodies. Shoot the Grunt in the Shade to your left (it always takes two shots), and take over. After you clear the bridge (it might take a long while-don't get frustrated! First, it will distract your fire, allowing other Grunts to surround you. Get some Marines on it, and charge the Wraith. Then, you can do one of two things: (1) You can gun down the Ghost from your Shade. -Be quick when needed and careful when needed. For this, you will need a Rocket launcher.It is not required that you have the Sniper Rifle, but it can be easier if you do.. Return to the ammo caches and restock on rockets and health. Anyway, after a lot of killing, walk into the next room. Pick up a Sniper Rifle and a Rocket Launcher (this is part of the Early Banshee trick), and see if you could pick off some distant enemies lurking near the sloping ridge before the short overhang. The Early Banshee trick, found in Halo: Combat Evolved, makes it is possible to fly a Banshee to the end of the level, Assault on the Control Room.. Walkthrough [edit | edit source] Single [edit | edit source]. There will be sleeping Grunts to your left, right, and in front of you. Wait for it to dispatch its troops, and kill them easily. If the sniper is still with you, he'll kill most of the Covenant there. Swap a Plasma Pistol for the Assault Rifle for your next encounter. Making sure your Marines cover you so enemies don’t annoy you when you’re using your Sniper Rifle (which will make you zoom out), look at the platform where the future Pulse Generator is (for those who haven’t played Two Betrayals, look back to the bend, and look up) and zoom to 10x (8x for PC). Crouch-jump onto a container, and then to the platform. Assault on the Control Room Walkthrough; NOTE: Reading this walkthru will not get you through Legendary, it is done for Easy mode only. Lob another grenade at them, and proceed onto the bridge. The level follows John-117 on a mission to reach Halo's Control Room. Halo C E Walkthrough 30: Legendary: 343 Guilty Spark 1 (Jenkins Helmet Cam Cutscene) Put them down, and stop at the rear end of the bridge. You might want to keep the Pistol, as it will help kill Grunts easily, and you will want it on the bridge. So do it carefully. The Banshee will fall to the inversion of whichever side you hit it at. Fly your Banshee over the cave rather than go through it, and no enemies will appear. Stop moving until it leaves, otherwise you'll be surrounded on three sides. After the door closes and the Elites have been dealt with, get into the Shade and simply hold down the fire button at the door. Quickly take it out with a combination of the Assault Rifle and grenades (Plasma Pistols also work in place of the grenades - just use the overcharge to bring down its shield). Three clips is required just to drop a Blue Elite (Minor). Kill the squads of Grunts and Jackals that appear afterwards, then hit the Shades across the chasm. There's a Shade turret there, so hit it with a rocket. A hint to ponder: always kill silently until seen - the Major Elites can be extremely resilient, taking even a direct rocket in Legendary. A funny way of preventing the Grunts on boarding the shade is simply blast the turret into the pit. Now for the Jackals. Take out the remaining enemies, starting with the Wraith, then the Ghosts, then the Hunters, then the Shades. The level follows John-117 on a mission to reach Halo's Control Room. First, simply spam the plasma or fragmentation grenades at the entrance. Drive past without accidentally splattering your allies, and slaughter the Hunters. This gun is rather inaccurate, but I find I make more hits by aligning the top of the reticules circle with the enemy. Lob another grenade at them, and proceed onto the bridge. Fairly easy, but the Minor Elite may have spotted you, and he will began throwing a ridiculous amount of plasma grenades at you, lob a grenade at him to disperse the oncoming hoard of Grunts. There should be a sniper rifle and rocket launcher. Pick up some ammo, and finish off the enemies you couldn't kill. These are absolute monsters, with grunts on their tails. At least keep the sniper alive, as he has a fantastic rate of fire and range, which makes killing infantry much easier. A hint to ponder: always kill silently until seen - the Major Elites can be extremely resilient, taking even a direct rocket in Legendary. Get to the Banshee, and fly it into the cave. If you didn't succeed in quietly killing the first Elite, just do a frontal assault. If he dodges it (he usually does, as higher-ranking Elites can leap around at physically extraordinary lengths) he will most likely jump off the bridge and die. Your sniper Marines should rip them apart; otherwise kill them yourself. When it's exploded, drive towards the overhang, splatter the two Jackals there, and join the other Marines. When a Pelican shows up, some Jackals will fire on them. Walk onto it and activate the control mechanism. After you clear the bridge (it might take a long while-don't get frustrated! 10:00. Walk up the ramp and follow the Catwalk to some ramps at the end. Now you have two options. Aim the Shade at the other turret on the hill, and shoot at it. Crouch-jump onto the steep edge, and then on top of the boulder. Going back to the door, look down to the lower level. General Walkthrough. Remember, in Two Betrayals, they will point in the opposite direction. Board the Scorpion and proceed. Right is far more open, making it a better option. When you reach the bottom, walk through the door. After stealing the Activation Index, she tells the Chief that Halo will wipe out all life in the galaxy, and turns the Chief against the Monitor. 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